Wednesday, September 09, 2009
Virtuality and Its Discontents
Why Must Virtuality And Real Life Compete—Why Can’t We Have Both?
“Some people are trying to fill the gap with neighborhoods in cyberspace.
Take Dred’s Bar, for example, a watering hole on the MUD LambdaMOO.
Mud’s, which originally stood for “multi-user dungeons,” are destinations on
The Internet where players who have logged in from computers around the
world join an online virtual community. Through typed commands, they can
converse privately or in large groups, creating and playing characters and even
earning and spending imaginary funds in the MUD’s virtual economy.”
Yes, virtual worlds have dangers as well as pleasures and community. Beyond the discontents and dangers, how will all of this time spend in virtual reality transform our everyday lives?
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