Wednesday, September 17, 2008
Video Games and Reality
According to Steven Johnson video games serve as a way to do thrilling and illegal acts without the consequences that are faced in the real world. The players are able to release their urges in the virtual world and this prevents them from doing it in the real world. Johnson states,
"Kids no longer need real world environments to
get those thrills, now that the games simulate
them so vividly. The national carjacking rate has
dropped substantially since Grand Theft Auto
came out. Isn't it conceivable that the would be
carjackers are now getting their thrills on the
screen instead of the street?"
I disagree with this ideal. Additionally, if a gamer is getting their carjacking thrills out through the video game what is next? When a person is constantly doing the same thing over and over it gets boring and they want to get a more exciting thrill. As a result, they seek the thrill in real life. Now, they will not carjack because through the virtual game world they have been doing that. Instead they up the anty and want to murder innocent people to get an exhilirating, new, and real life thrill. Johnson asserts, the national carjacking rate dropped since grand theft auto. But, he did not note that the national murder rate has increased since grand theft auto.
"Kids no longer need real world environments to
get those thrills, now that the games simulate
them so vividly. The national carjacking rate has
dropped substantially since Grand Theft Auto
came out. Isn't it conceivable that the would be
carjackers are now getting their thrills on the
screen instead of the street?"
I disagree with this ideal. Additionally, if a gamer is getting their carjacking thrills out through the video game what is next? When a person is constantly doing the same thing over and over it gets boring and they want to get a more exciting thrill. As a result, they seek the thrill in real life. Now, they will not carjack because through the virtual game world they have been doing that. Instead they up the anty and want to murder innocent people to get an exhilirating, new, and real life thrill. Johnson asserts, the national carjacking rate dropped since grand theft auto. But, he did not note that the national murder rate has increased since grand theft auto.
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Is the virtual violence on the web any different than other forms of media violence that preceded the digital revolution? Is there anything new or more threatening than older forms of violent media content?
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