Tuesday, September 16, 2008
World of Warcarft - Game or Obsession?
World of Warcarftt is a Massively Multiplayer Online Role Playing Game, commonly called an MMORPG. This online game, open to anyone in any country has taken the world by storm with over 4 million users. The game give the player the ability to great an in game avatar of different classes, each with a different set of powers and abilities. Due to each character having different strength and weaknesses, players are forced to work together in order to accomplish goals complete tasks, and clear out dungeons full of monsters.
The real question is when does the game become more than "just a game", and turns into a true addiction....
This clip entitled "Leeroy Jenkins" is a cult clip of in game action. To beak down the video, these players, called a guild, are all very high ranking, and are attempting to clear a cave full of high level creatures. As you can see by the video they need many players to accomplish this task, and they use different types of characters in order to take advantage of the benefit of having each one. The meticulous planning put into this is so deep that it becomes another language to the inexerpeiced ear. There is even a point where they "crunch numbers" in order to find the odds of surviving. They come up with about 33% and they were willing to take those chances. However, during all this planning Leeroy was away from his keyboard. Upon returning to his computer he runs into the cave screaming his rally cry, "LEEEEERROOOYYY JENKINS!" thus ruining the whole plan. This video shows us two important things about World of Warcraft.
1. Where does the game stop being a game and become an obsession full of military jargon, sucking all of the fun out of the game?
2. Is this game actually helping those who play it. Teaching strategy and team work?
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A good post.
Key point: Is it just a game or is there something bigger here? A new form of virtual collaboration that could be applied to other spheres of activity?
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Key point: Is it just a game or is there something bigger here? A new form of virtual collaboration that could be applied to other spheres of activity?
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