Digrevo template 092305 Digrevo: The Game of War. .comment-link {margin-left:.6em;}

Tuesday, November 28, 2006

 

The Game of War.

A new video game allows players to feel the reality of war.

"Developed by the U.S. Joint Forces Command, or JFCom, a division of the
Department of Defense, the $195,000 program is a combat simulation on a massive
scale. It pits two opposing teams of soldiers against one another in a fight for
control over a city under siege, and it's capable of modeling the behavior of
the nearly 1 million entities -- the soldiers, civilians, cars, tanks and so on
-- that might exist in such a conflict. "


With out playing, i can assume this game is simply amazing. The way it allows you to really feel like you are in the war and have control of how you will take down the opposing team in various ways. For instance, you have to think of any way that you can help your own team or bring down the other. It sounds like it makes you really think and thats more to say than most games.

"The graphics make it look like a video game from a previous generation,"
said Lucas. "But the scenarios are realistic enough that my blood pressure goes
up."


Created by a division of the department of defense, this game is as real as it gets. Moreover, developers and game testers really believe that this is a good way to save young men from dying unneccessarily in the war.

"This is something that is good for the defense of this country," said
Davis. "It allows us to optimize the way our military is used so we don't have
to destroy our young men. We're saving young men's lives."


Comments:
Computer simulations will improve training and make young soldiers into better soldiers.

How else does this change military culture? How do these games aid in recruitment? Is this just about training or is more of the actual combat remote controlled from distant computer displays?
 
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